MAD-107
1. Create an Objected-Oriented program using the Swift programming language
2. Use the tools in the Xcode IDE for program development
3. Plan Object-Oriented programs using UML class diagrams
4. Practice advanced debugging techniques
5. Implement Agile Design Methodology
6. Demonstrate version control using online repositories
7. Implement programming structures (decision and looping) to solve business problems
8. Create detailed internal documentation of programs using comments
9. Use Xcode to design user interfaces
10. Implement modular programming
A) Swift
B) Playground
C) Using the Integrated Development Environment
i) Installing the environment (mac)
ii) Using the environment
II) Version control (Agile Project Management)A) Using Git
B) Committing changes
C) Agile Project Management
III) Swift language fundamentalsA) Basic Syntax
B) Comments
C) Objects
D) Variables
E) Primitives
F) Operators
G) Characters
H) Strings
IV) Program flow controlA) Looping
B) Decision statements
V) Data collectionA) Arrays
B) Parallel arrays
C) Vectors
VI) MethodsA) Creating methods
B) Passing parameters
VII) Object-oriented programming - classesA) Class diagrams
B) Constructors
C) Private and public methods and parameters
D) Initializing variables
E) Objects
VIII) Object-oriented programming – inheritanceA) Extending a class
B) Inheritance
C) Polymorphism
IX) Object-oriented programming - encapsulationA) Encapsulation
B) Stub
C) Black box
X) Final projectA) Device Provisioning
B) Interface design considerations (tablets vs. phone)